Post by Son Gohan on Feb 1, 2012 8:20:00 GMT -5
Perks
[/u][/size]Perks are special bonuses that you can use within a battle. There are two ways you can earn these special little powers: through levelling up your profession or by doing special missions that would most likely be difficult.
Perk Rule 01: You can only have three Perks activated in a battle at one time. These active Perks will be the only three Perks that progress at all from said battle.
Perk Rule 02: You can only change around the three perks you have activated through an update, somewhat like switching out equipment.
Perk Rule 03: You have a limit of holding six perks in total on one character at any given time. This is to make sure that people don’t make an attempt to grab every perk and become overpowered.
Perk Rule 04: The only way you can progress on your perk is by keeping track of it yourself. You keep track of the special progress on that perk and you list it by your battle gains on your update for Bardock to approve of the Perk Progress.
Perk Rule 05: Do not try to cheat on any of the abovementioned rules, as Bardock checks all battles for the progress made. Punishment for cheating will be high.
Perk Classes: The Perk Classes are split into the three groups that divide the perks up into their natural effect. The three varying sections are: Damaging, Defensive, and Aesthetic. The Damaging section includes perks that increase or assist the damage you do in battle. The Defensive section include perks that help with blocking or dodging techniques within battles. The Aesthetic section include perks that have alternate affects, such as getting an extra action in your first post in battle.
Damaging Perks
Name of Perk | Perk Effect | Upgrade Requirement |
Ki Mastery | +5% damage with Ki Techs. | Land 50 hits with Ki Techs. |
Ki Mastery Pro. | +8% damage with Ki Techs. | Land 125 hits with Ki Techs. |
Ki Mastery Vet. | +12% damage with Ki Techs. | Maxed out. |
------ | ------ | ------ |
In Shape | +4% damage with Physical Attacks. | Land 75 single hits (Combos are divided up). |
In Shape Pro. | +7% damage with Physical Attacks. | Land 225 single hits (Combos are divided up). |
In Shape Vet. | +10% damage with Physical Attacks. | Maxed Out. |
------ | ------ | ------ |
Nature Savvy | +5% damage to elemental attacks. | Land 10 hits with attacks of each element (Fire, Lightning, Aqua, Wind, and Darkness). |
Nature Savvy Pro. | +9% damage to elemental attacks. | Land 20 hits with attacks of each element (Fire, Lightning, Aqua, Wind, and Darkness). |
Nature Savvy Vet. | +15% damage to elemental attacks. | Maxed Out. |
------ | ------ | ------ |
Power Control | +8% damage to one technique of your choice (Once per battle). | Use it in 5 battles. |
Power Control Pro. | +12% damage to one technique of your choice (Once per battle). | Use in 12 battles. |
Power Control Vet. | +18% damage to one technique of your choice (Once per battle). | Maxed Out. |
------ | ------ | ------ |
Blurred Combat | +1 quick attack to a combo (Usable once per battle). | Land 20 successful combos. |
Blurred Combat Pro. | +1 quick attack to a combo (Usable twice per battle). | Land 100 successful combos. |
Blurred Combat Vet. | +2 quick attack to a combo (Usable twice per battle). | Maxed Out. |
Defensive Perks
[/u][/center]Name of Perk | Perk Effect | Upgrade Requirement |
Resistance | -5% damage with all Ki Techs. | Successfully block 40 Ki Techs. |
Resistance Pro. | -8% damage with all Ki Techs. | Successfully block 100 Ki Techs. |
Resistance Vet. | -13% damage with all Ki Techs. | Maxed Out. |
------ | ------ | ------ |
Rough Skin | -4% damage with all Physical Techs. | Successfully block 50 Physical Techs. |
Rough Skin Pro. | -7% damage with all Physical Techs. | Successfully block 130 Physical Techs. |
Rough Skin Vet. | -11% damage with all Physical Techs. | Maxed Out. |
------ | ------ | ------ |
Perception | +7% Agility during a dodge. | Successfully dodge 25 times. |
Perception Pro. | +11% Agility during a dodge. | Successfully dodge 75 times. |
Perception Vet. | +15% Agility during a dodge. | Maxed Out. |
------ | ------ | ------ |
Counter Strike | Able to counter a physical tech with one of your own (Once per battle). | Successfully land 30 counters. |
Count Strike Pro. |
Successfully land 150 counters.
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Counter Strike Vet.
[/td][td]Able to counter a physical tech with one of your own (Three times per battle).
[/td][td]Maxed Out.
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White Magic
[/td][td]Heals 5% percent of you or an ally’s health (Usable twice per battle).
[/td][td]Heal 30 times.
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White Magic Pro.
[/td][td]Heals 8% percent of you or an ally’s health (Usable twice per battle).
[/td][td]Heal 100 times.
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White Magic Vet.
[/td][td]Heals 10% percent of you or an ally’s health (Usable three times per battle).
[/td][td]Maxed Out.
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Track Star
[/td][td]+5% Speed for 3 actions (Once per battle).
[/td][td]Do 60 actions while using Track Star.
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Track Star Pro.
[/td][td]+8% Speed for 3 actions (Twice per battle).
[/td][td]Do 150 actions while using Track Star.
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Track Star Vet.
[/center][/td][td]+12% Speed for 3 actions (Three times per battle).
[/td][td]Maxed Out.
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Mental Barrier
[/td][td]+6% Toughness for 3 actions (Once per battle).
[/td][td]Do 75 actions while using Metal Barrier.
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Mental Barrier Pro.
[/td][td]+9% Toughness for 3 actions (Twice per battle).
[/td][td]Do 230 actions while using Metal Barrier.
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Mental Barrier Vet.
[/td][td]+13% Toughness for 3 actions (Three times per battle).
[/td][td]Maxed Out.
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Aesthetic Perks
Battle Spirit | +2% to Stat Gains in Battles. | Win 3 Battles with this Perk. |
Battle Spirit Pro. | +3% to Stat Gains in Battles. | Win 9 Battles with this Perk. |
Battle Spirit Vet. | +5% to Stat Gains in Battles. | Maxed Out. |
------ | ------ | ------ |
Gold Digger | +8% to Zeni Gains in Battles. | Win 5 battles with this Perk. |
Gold Digger Pro. | +13% to Zeni Gains in Battles. | Win 10 battles with this Perk. |
Gold Digger Vet. | +20% to Zeni Gains in Battles. | Maxed Out. |
------ | ------ | ------ |
Starting Rush | +1 action on first post. | Win 10 battles with this Perk. |
Starting Rush Pro. | +2 actions on first post plus an extra item slot in battle. | Win 20 battles with this Perk. |
Starting Rush Vet. | +2 actions on first post plus an extra item slot in battle. | Maxed Out . |
------ | ------ | ------ |
Friendship | Able to transcend maximum allies by 1. | Win 10 Battles with the Extra Ally (Must be in use to count). |
Friendship Pro. | Able to transcend maximum allies by 2. | Win 25 Battles with Two Extra Allies. (Must be in use to count). |
Friendship Vet. | Able to transcend maximum allies by 3. | Maxed Out. |